
Despite popular belief by many dimwitted Halo fans, Halo was not the original first person shooter(FPS). The Xbox was not the original platform for FPS. FPS games started on the PC and is only played to its full potential with the PC's most common input devices; the mouse and keyboard.
With the FPS genre entering mainstream with Wolfenstein 3D back in the early 90s, gamers took some time to discover the efficiency of using a mouse and keyboard together. The default settings for early FPS games like Wolfenstein and Doom had the arrow keys for movement and space bar or ALT key for shooting. I personally tried to use my joystick to play FPS at first but when it hit me that strafing left and right are integral to staying alive when playing Doom with other people, I had to make a switch.
I played a lot of Doom. I mean a shit load a lot of Doom back in the day. Who didn't? Besides the Halo babies. Doom is the figurehead of the FPS genre, not Halo. Doom is the reason why people came up with LAN parties. Doom is the reason why some people even bothered learning DOS. Without Doom there would be no Unreal, no Halo, no Halflife, no Gears of War, no Duke Nukem 3D. The problem with Doom is that no one had good control setups for it. After tossing the joystick I used the keypad, but I could not use the keypad with my right hand and shoot with my left. Used to the arcade stick setup of arcade fighting games in the 90s, I needed movement to be handled by my left hand. So I made firing my weapon the number pad 0. Strafing left and right was handled by number pad / and *. Testing this out in Doom online against friends and random people on Kali, I started doing better. Hell I started dominating. Even if computers back then could not handle more than 3 keys being pressed at the same time, I was finally winning against my friends who were playing Doom a bit longer than me and were used to play games on the PC.
I carried this right side of the keyboard setup into the next major FPS game after Doom 2; Duke Nukem 3D. As legendary as Doom was, Duke 3D took the genre even further. There was jumping OMFG! Nevermind the strippers, interactable parts of the stage, jetpacks and the strippers, Duke 3D had jumping and Z axis aiming! Yet more controls to add to my setup. I set jump to my right CTRL button which was hit by my left pinky. Aiming up and down were controlled by 7 and 1 on the numberpad. I switched weapons with - and + on the number pad as well.
I was unbeatable. No one could touch me in this game. NO ONE! My cousin could argue that he beat me this one time when I was showing off, but that doesn't count because he kept cheating by looking at my screen. No ever got close to beating me and my uber control setup. I dominated the TEN network deathmatch games(okay so I didn't like capture the flag games on TEN). I dominated computer gaming places with random scrubs. I dominated dominated dominated. Duke 3D was my game. My controls were my secret weapon.
As godly as my controls were, something nagged me about aiming up and down faster. Even with 7 and 1 I was just aiming in the general area of my reticle. How could I be faster and accurate. Another problem that I was thinking about was being able to talk trash err type out messages quicker. Being on the right side of the keyboard for playing I had to move left for everything else and it was annoying. So I looked at my two button mouse and thought hard on how to use that other button. Left was obviously going to be shoot. FPS games didn't have an alternative firing mode nor reload back then. In the end I left it blank. Nothing seemed to fit in that spot. As for the keyboard, movement had to be on the left and be easy to type with. The feel of the SHIFT button on my pinky felt nice so my fingers gravitated to the now widely used WASD setup.
Yes I discovered it before everyone heard that Quake champion use it and started adopting it in all their FPS. It was my setup before most other people and I destroyed everyone because of it. Suck it. With my mouse sensitivity set to max no one could match my aiming speed. People already couldn't handle my strafing patterns. I was and still am unbeatable in deathmatch play. Technically I still am undefeated in 1 on 1 deathmatch play with me using my keyboard and mouse in all forms of play; tournament, online, LAN, casuals, whatever. No one ever beat me in a 1 on 1 round first to whatever reasonable amount of kills and no one ever will. It's been tried in Quake, Quake 2, Quake Arena, Unreal, UT, UT 2k3, Halflife, Jedi Knight, Jedi Outcast, whatever. Suck it. I'm better than everyone. When world ranked people in the original UT have to team up to make sure you lose you know you're someone in the FPS world. I may have had the most deaths in that game but I still had the most kills. You know who you are.
Anyways my little history lesson was integral to show everyone where FPS have been. When I first picked up a 360 controller to play Halo with my nephew it felt like going back to the days of Doom and Duke 3D using the keyboard to aim. That's how I feel whenever I play or even watch any FPS being played on the console using a gamepad and I will explain why;
In console FPS games, the aiming speed is limited to allow all players to be even in that aspect. Since the most important aspects of FPS play is reflexes and speed, aiming at the maximum speed that is allowed must happen at all times. The mouse on a PC allows an aiming speed far greater than any console FPS game, and the accuracy of full arm movement. The ability to slow aiming speed the analog stick allows a few degrees is negligible because if your aiming cannot keep up with the maximum speed given, you are not a good FPS player. Therefore the aiming that is done with the right analog stick on controllers is the same as aiming using keyboard keys. Console players are playing like PC FPS players used to play in the early 90s. The speed and accuracy difference between keyboard/analog stick aiming and mouse aiming is huge.
All those Halo and other console FPS leagues like MLG are filled with wannabes, scrubs, noobs and trash. Yes they are currently more popular than PC events these days, but that is why the world is filled with more ordinary people than extraordinary is it not?


